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Text File  |  1995-07-25  |  10KB  |  241 lines

  1.  
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  4.           XXXXPPPPIIIILLLLOOOOTTTTSSSS((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  5.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTTSSSS((((6666))))
  6.  
  7.  
  8.  
  9.           NNNNAAAAMMMMEEEE
  10.                xpilots  -  XPilot/UX   Multiplayer  gravity  war  game
  11.      server
  12.  
  13.  
  14.           SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
  15.                xxxxppppiiiilllloooottttssss
  16.  
  17.                [----mmmmaaaapppp _m_a_p-_f_i_l_e]]]] [[[[----rrrroooobbbboooottttssss _n_u_m_b_e_r]]]]  [[[[----rrrraaaawwwwmmmmooooddddeeee]]]]  [[[[----nnnnooooqqqquuuuiiiitttt]]]]
  18.      [[[[----
  19.                hhhheeeellllpppp]]]] [[[[----vvvveeeerrrrssssiiiioooonnnn]]]]
  20.  
  21.  
  22.  
  23.           DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
  24.                This manual explains the following topics:
  25.  
  26.                     ---- SSSSeeeettttttttiiiinnnngggg uuuupppp aaaa sssseeeerrrrvvvveeeerrrr....
  27.  
  28.                     ---- OOOOwwwwnnnneeeerrrr----oooonnnnllllyyyy ccccoooommmmmmmmaaaannnnddddssss....
  29.  
  30.                     ---- CCCCrrrreeeeaaaattttiiiinnnngggg nnnneeeewwww mmmmaaaappppssss....
  31.  
  32.                Complete coverage of the game basics and how to connect
  33.      to a
  34.                server are given in the manual pages for _x_p_i_l_o_t(_6).
  35.  
  36.  
  37.  
  38.              OOOOppppttttiiiioooonnnnssss
  39.                This section only describes the main  options.   For  a
  40.      list of
  41.                all options, try xxxxppppiiiilllloooottttssss ----hhhheeeellllpppp.
  42.  
  43.                ----mmmmaaaapppp _m_a_p-_n_a_m_e  This option allows you to select the map
  44.      you
  45.                               will use for  this  server.   If  it  is
  46.      omitted,
  47.                               you will have to manage with a computer
  48.                               generated random map.  For  instructions
  49.      on
  50.                               how to create a  map,  see  below.   For
  51.      example
  52.                               if ----mmmmaaaapppp bbbbllllaaaacccckkkkhhhhoooolllleeee or the equivalent ----mmmmaaaapppp
  53.                               bbbbllllaaaacccckkkkhhhhoooolllleeee....mmmmaaaapppp is passed as command line
  54.                               arguments, the server will try to locate
  55.      a
  56.                               file called bbbbllllaaaacccckkkkhhhhoooolllleeee....mmmmaaaapppp in the current
  57.                               directory, or in a predefined directory
  58.                               (default is
  59.                               /usr/local/games/lib/xpilot/maps/).
  60.  
  61.  
  62.                ----hhhheeeellllpppp           Prints  a  short  help,  including  the
  63.      supported
  64.                               commandline options.
  65.  
  66.  
  67.                ----vvvveeeerrrrssssiiiioooonnnn       Prints the current version.
  68.  
  69.  
  70.                ----nnnnooooqqqquuuuiiiitttt        If this  option  is  specified,  xpilots
  71.      won't
  72.  
  73.  
  74.  
  75.           Page 1                              XPilot Release 3.0: July
  76.      1993
  77.  
  78.  
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  80.  
  81.  
  82.  
  83.           XXXXPPPPIIIILLLLOOOOTTTTSSSS((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  84.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTTSSSS((((6666))))
  85.  
  86.  
  87.  
  88.                               quit when the last human player exits.
  89.  
  90.  
  91.                ----rrrraaaawwwwmmmmooooddddeeee       If this  option  is  specified,  xpilots
  92.      doesn't
  93.                               go to sleep  when  there  are  no  human
  94.      players
  95.                               logged into the game.  The nnnnooooqqqquuuuiiiitttt option
  96.      must
  97.                               be specified for this to have any effect
  98.                               after the first player joins the game.
  99.  
  100.  
  101.                ----rrrroooobbbboooottttssss _n_u_m_b_e_r Tells the server that  you  want  _n_u_m_b_e_r
  102.      robots
  103.                               instead  of  the  default  -  number-of-
  104.      bases/2.
  105.                               A value  of  -1  will  fill  the  entire
  106.      server
  107.                               with robots.  Note  however  that  there
  108.      will
  109.                               always be room for one new  player,  the
  110.      robots
  111.                               will  be  kicked  out  of  the  game  to
  112.      accomodate
  113.                               for new players, they  will  also  enter
  114.      the
  115.                               game when there is space for them.
  116.  
  117.  
  118.              PPPPrrrroooommmmpppptttt ooooppppttttiiiioooonnnnssss ((((oooowwwwnnnneeeerrrr oooonnnnllllyyyy))))
  119.                If you are the owner of a server you have successfully
  120.                connected to (with _x_p_i_l_o_t(_6)), you have several special
  121.                commands available, all of which applies to the current
  122.                server only:
  123.  
  124.                mmmm              Send a message to the players.
  125.  
  126.                kkkk               Kick  a  player  out   of   the   game.
  127.      Currently,
  128.                               this command does not  stop  the  player
  129.      from
  130.                               re-joining   the    game.     Hopefully,
  131.      however, he
  132.                               or she would have learned their lesson.
  133.  
  134.                llll              Lock/unlock  the  game.   This  prevents
  135.      other
  136.                               users from joining the game.
  137.  
  138.                dddd              Shutdown/cancel shutdown.  This  command
  139.      will
  140.                               ask for a reason and  a  shutdown  delay
  141.      (in
  142.                               seconds)  and  transmit  these  to   the
  143.      server.  A
  144.                               timer will appear showing how much  time
  145.      is
  146.                               left before the game goes down.  If  you
  147.      don't
  148.                               specify a delay, you will  be  canceling
  149.      an
  150.                               already initiated shutdown.
  151.  
  152.  
  153.  
  154.           WWWWAAAARRRRNNNNIIIINNNNGGGGSSSS AAAANNNNDDDD BBBBUUUUGGGGSSSS
  155.                See _x_p_i_l_o_t(_6).
  156.  
  157.  
  158.  
  159.           AAAAUUUUTTTTHHHHOOOORRRRSSSS
  160.  
  161.  
  162.  
  163.           PPPPaaaaggggeeee 2222                              XXXXPPPPiiiillllooootttt RRRReeeelllleeeeaaaasssseeee 3333....0000:::: JJJJuuuullllyyyy
  164.      1111999999993333
  165.  
  166.  
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  168.  
  169.  
  170.  
  171.           XXXXPPPPIIIILLLLOOOOTTTTSSSS((((6666))))UUUUNNNNIIIIXXXX  SSSSyyyysssstttteeeemmmm  VVVV  ((((RRRReeeeqqqquuuuiiiirrrreeeessss  UUUUDDDDPPPP////IIIIPPPP  aaaannnndddd  TTTThhhheeee  XXXX  WWWWiiiinnnnddddoooowwww
  172.      SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTTSSSS((((6666))))
  173.  
  174.  
  175.  
  176.                XXXXPPPPiiiillllooootttt was developed by Bjoern Stabell
  177.                (bjoerns@staff.cs.uit.no) and Ken Ronny Schouten
  178.                (kenrsc@stud.cs.uit.no) from the University of Tromsoe,
  179.      and
  180.                Bert Gijsbers (bert@mc.bio.uva.nl) from the  University
  181.      of
  182.                Amsterdam.
  183.  
  184.  
  185.  
  186.           CCCCRRRREEEEDDDDIIIITTTTSSSS
  187.                See the provided CREDITS file.
  188.  
  189.  
  190.  
  191.           CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT &&&& DDDDIIIISSSSCCCCLLLLAAAAIIIIMMMMEEEERRRR
  192.                XPilot  is  copyright  (C)  1991-94  by   the   authors
  193.      mentioned
  194.                above.  XPilot comes with ABSOLUTELY NO WARRANTY; for
  195.                details see the provided LICENSE file.
  196.  
  197.  
  198.  
  199.           FFFFIIIILLLLEEEESSSS
  200.                ////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////mmmmaaaappppssss////****....mmmmaaaapppp    Miscellaneous
  201.      maps.
  202.                ////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////lllloooogggg         Log file.
  203.                ////uuuussssrrrr////llllooooccccaaaallll////lllliiiibbbb////XXXX11111111////ffffoooonnnnttttssss////mmmmaaaapppp----????....ssssccccffff      Fonts  to  ease
  204.      map
  205.                                                        making.
  206.  
  207.  
  208.  
  209.           SSSSEEEEEEEE AAAALLLLSSSSOOOO
  210.                xpilot(6), xset(1), emacs(1)
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  234.  
  235.  
  236.           Page 3                              XPilot Release 3.0: July
  237.      1993
  238.  
  239.  
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